Friday, June 26, 2015

Activity 8: Game Stories

1 The author of Immortall tried to use emotional tone in the game by having the characters cry when a family member died. He made sure the characters were also scared when armed soldiers and tanks appeared. The author gave emotions to the characters to portray how people would actually act/feel during war. There is no happy ending to this game, and the whole idea is that there is living and dying of the characters.

2 In the game, “Company of Myself,” the author used narrative to teach the player how to maneuver through the game. The narration is in first person and explains the character’s condition and directions on how to play.

3 In “Moving Stories,” the author used agency by altering the story (narration) by choosing specific items to pack. This game is a non-linear game, with different endings depending on what you choose to pack.

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